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Yorubu Village | Adobe x POLYCOSM Collaboration

Adobe X POLYCOSM | Yorubu Village Tutorial Series (On the Adobe channel)

https://youtube.com/playlist?list=PLB0wXHrWAmCyswsB1ttgzEEjDIehILT6H&si=DTe57_Z8QCkCbZxc

Adobe X POLYCOSM | Yorubu Village Bonus Video (On the POLYCOSM channel)

https://youtu.be/hTLFjqMzEwU?si=s0OyMkIJ0DG8u5_B

HQ Unreal Engine 5 Render

HQ Unreal Engine 5 Render

HQ Unreal Engine 5 Render

HQ Unreal Engine 5 Render

HQ Unreal Engine 5 Render

HQ Unreal Engine 5 Render

HQ Unreal Engine 5 Render

HQ Unreal Engine 5 Render

HQ Unreal Engine 5 Render

HQ Unreal Engine 5 Render

Substance 3D Modeler Screenshots

Substance 3D Modeler Screenshots

Omercan Cirit's sketch refinements over my base models created in Substance 3D Modeler

Omercan Cirit's sketch refinements over my base models created in Substance 3D Modeler

Second Iteration Thumbnail Sketches (Sketched by my business-partner Omercan Cirit)

Second Iteration Thumbnail Sketches (Sketched by my business-partner Omercan Cirit)

First Iteration Thumbnail Sketches (Sketched by my business-partner Omercan Cirit)

First Iteration Thumbnail Sketches (Sketched by my business-partner Omercan Cirit)

Initial Thumbnail Sketches (Sketched by my business-partner Omercan Cirit)

Initial Thumbnail Sketches (Sketched by my business-partner Omercan Cirit)

Moodboard

Moodboard

This was a collaborative effort between myself (POLYCOSM) and Adobe where we take the viewer through the entire creation process of a 3D desert environment called Yorubu Village, using Photoshop to do the initial sketches, Substance 3D modeler for the modeling, Substance 3D Painter for texturing, and eventually Unreal Engine 5 to pull it all together.

Watch the the entire tutorial series: https://youtube.com/playlist?list=PLB0wXHrWAmCyswsB1ttgzEEjDIehILT6H&si=DTe57_Z8QCkCbZxc
Watch the POLYCOSM tutorial: https://youtu.be/hTLFjqMzEwU?si=s0OyMkIJ0DG8u5_B